Arena Season 9: Everything you need to know


Mages: Frost +++ / Fire +– / Arcane ++-

Comments: Mages are extremely powerful as frost , Ring of frost was just icing on the cake.

Warrior: Arms +++ / Fury +– / Prot++-

Comments: You could go either prot or arms it really depends in your play style.

Druid: Feral +++ / Boomkin ++- / Resto +–

Comments: RIP Resto 12/7/10

Rogue: Assassination +++ / Subtly +++ / Combat +–

Comments: Smoke bomb needs an updated animation I was very disappointed in how that turned out.

Paladin: Holy +++ / Ret ++- / Prot +–

Comments: Ret was nerfed big time , don’t expect seeing alot of them in higher 2300’s.

Priest: Shadow +++ / Disc +++ / Holy +–

Comments: Shadow is fun play style if you have not tried it out yet, but if you wish to heal stay disc. lifegrip lol.

Warlock: Afflic +++ / Destro ++- / Demo ++-

Comments:Warlocks are not as good as they used to be , but when skillfully played they are still a top notch class.

Deathknight: Unholy +++ / Blood ++- / Frost ++-

Comments: Again not as strong as they used to be. They have some sweet new abilities though.

Shaman: Resto +++ / Ele +++ / Enhance ++-

Comments: Great all around class shamans are still an excellent choice for skilled players.

Guest post : World of Ming

posted by Zilea ( Source ) ( World of Ming )

Has Blizzard Hit the Sweet Spot?

Has Blizzard done it? We’re in a new expansion, new expectations, increased health pools,etc. I did some arenas today (mostly with random comps) to see if Blizzard is headed towards the right direction. First with the good news: Blizzard’s intentions are much better this time around than in WotLK; they were aware of the globaling that was going on and made calculations aimed at preventing that from happening in the future. Some of the obvious changes that went along with that philosophy included greater health pools (to reduce the chance of globaling) and reduction of the strength of healing spells (so that people do not get topped off with one crit heal) to the point that you’ll still think classes still have a 50% healing reduction.

The bad news: people are still dying in globals. I have 1750 resilience and one counterspell lockout is enough to kill me or a teammate. A few times tonight I got counterspelled at 100% health and while waiting for the lockout to end I was spamming Divine Shield, only to die before I came out of the lockout. On other instances I would be counterspelled by a mage on my very first cast (before the other team’s rogue even opened) and my teammate would die before the lockout ended.

The good news about all of this is that in theory, this should be the peak of damage in Cataclysm. As the expansion continues to go forward, more and more people will be getting resilience capped.

The bottom line is Blizzard is definitely getting closer to hitting that sweet spot than ever before, but the game still has a ways to go before it’s worthy of being a respectable tournament game again (MLG, take notes).

Smoke Bomb: Most Unbalanced Skill in Cataclysm

Right now, as I see it, there is no way to fix Smoke Bomb. It is just extremely broken in so many ways. For a lot of cleave-oriented teams, for example, it is close to a guaranteed kill if used properly. I ran into a few priest/DK/rogue teams and a properly timed Smoke Bomb -> Kidney Shot with a DK’s Chains of Ice was enough to drop a player from 100-0 with no recovery time. The real trick to this is using this combo on a player that cannot escape even if they use a trinket to move out of Smoke Bomb (ie: a Mage can blink out while a DK cannot). I was playing some PHD today and the dumbest thing was watching me run into the Smoke Bomb (while my partner instantly dropped to 20% hp) to give Hand of Protection only to have the rogue prep Smoke Bomb 20 seconds later. There are other stupid examples I could easily come up with but the point is Smoke Bomb is just a terrible skill idea with terrible mechanics and with little to no redeeming factors in terms of balance. For those that aren’t aware of how Smoke Bomb actually works, it is a 10 second duration ability on a 3 minute cooldown that rogues have that prevents any enemy on the outside from using spells on the inside.

The inherent problem with Smoke Bomb in any sort of cleave variation (especially with a DK) is that it makes the game come down to a very zergy, tunnel vision-esque game (much like the good ‘ol days of beastcleave, TSG, PHD, etc) where there is little that can be done to keep somebody alive through it.

Some other obnoxious things about Smoke Bomb include a very bad, buggy visual graphic that often times seems to bug out. A few times in arena I did not see the cloud at all yet was unable to use my spells on my dying teammate who was inside of it. It really needs a much more obvious graphic so that there is no confusion at all to whether or not there is even a Smoke Bomb.

New BG/Arena System Explained

For those that don’t understand the new system, I’ll try my best to explain it briefly. Honor points are still honor points; they are used to buy honor gear. However, to purchase the epic gear, you need “Conquest Points”. Conquest points can be obtained from either arena or rated battlegrounds. As far as I know, everyone started off with a weekly cap of 1343 conquest points. So, currently, you can only earn 1343 conquest points per week.

In addition, this “cap” can be raised depending on what your rating was the previous week. From what I’ve been told, this cap is identical to what your arena rating was in the previous week (I’m not sure if this holds true for rated battlegrounds). In other words, if your arena team hits 2500 team rating this week, next week your conquest point cap will be 2500 (this applies only to your highest rated team). On a side note, that may be the reason why Blizzard did not clear everyone’s matchmaking rating (MMR) for this expansion; they wanted people to quickly accumulate gear this time around.

When it comes to actually earning these conquest points, you are awarded around 268 conquest points per win, on the spot! There is no “delay” like in WotLK/TBC where you had to wait for the week’s maintenance to be awarded points. Now, if you win an arena match/rated battleground, you immediately get some conquest points.

Keep in mind, because both rated battlegrounds and arenas give conquest points, the conquest point cap is shared between the two. In other words, you can’t get 1343 conquest points for arena and 1343 for rated battlegrounds; once you hit the cap (currently 1343), you are done collecting points for the week.

I have a few major concerns regarding this new system. The main one has to do with inactivity that will occur in both arena and rated battlegrounds. Let me explain. In this new system, you can effectively hit 3000 rating in 3v3 and never touch that bracket again for the rest of the season while still gearing out. How you may ask? Well, rating is shared across all brackets in the sense that if you hit 3000 rating in 3v3, your “conquest points” cap is set at 3000. Now, because your highest rating determines your conquest point cap, you can simply play 2v2 every week after that to collect your 3000 conquest points. That will lead to high teams being inactive and just collecting their conquest points on their lower rated brackets while still maxing out on conquest points.

Wizard Cleave Still Reigns Supreme

Whether or not wizard cleaves are going to be as stupid as they were at the end of WotLK or not is something we won’t know for sure for a few more weeks, but from what I can tell right now, I still see little reason for teams to not be running wizard cleave variants.

After running a variety of bizarre comps today, it wasn’t long until I ran into Talbadar. Yes, Talbadar, the man known for running nothing but wizard cleaves, was back at it again running restodruid/UA warlock/shadow priest. After losing an enormous amount of games against his new wizard cleave I got completely fed up and got two players to run wizard cleave too. Immediately I noticed how much easier it was, and I was able to beat some pretty big names, which allowed me to reminisce the last few weeks of WotLK where I was beating high caliber teams with paladin/destruction warlock/elemental shamans consisting of tons of random elemental shamans. In other words, it was like smashing my face on the keyboard. He pretty much forced my hand into running wizard cleave. Although damage isn’t as high as in WotLK, damage is still high. High enough to the point that wizard cleaves can easily thrive in this environment.

It’s obviously still early in the season and people aren’t fully geared with resilience yet, but I honestly still see wizard cleave as being as cheesy as ever. If I was a Blizzard or MLG tournament admin the first rule I would make is to outright outlaw any form of wizard cleave from ever being allowed at a tournament.

Other thoughts

  • I miss the old, default party frames. When you get into arena you are forced into using these raid frames. I really wish an option was given to enable/disable it. Anyone know an addon for what I’m asking?
  • Divine Plea’s 50% healing reduction portion needs to be eliminated, especially after the recent paladin nerfs.
  • Priest’s Masochism: When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instnatly gain 10% of your total mana. Overboard?


Arenajunkies Forums



Rated Battlegrounds

Offical WoW Forums




Season 9 Armor sets




Wednesday Drop: WoW Hotfixes, Orc vs. Wild: Tanaris ( man vs wild parody )

December 14 General

  • Master Riding now properly grant players 310% flight speed in Eastern Kingdoms with X-53 Touring Rocket, Celestial Steed, Headless Horseman’s Mount, X-51 Nether-Rocket, X-51 Nether-Rocket X-TREME, and Invincible.


  • Battleground Demolishers in Strand of the Ancients have had their health lowered in all Battleground brackets except for the level 80-84 range, where their health has been increased.
  • Lifegiving Seeds can no longer be used in Battlegrounds.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Players who have the Insanity debuff can’t benefit from Time Warp until the debuff has expired. Players can no longer benefit from both Ancient Hysteria and Time Warp prior to the Insanity Debuff fading.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Frostfire Orb cannot trigger Fingers of Frost if Rank 2 of Frostfire Orb is not learned. Fingers of Frost functions normally otherwise. Note that the debuff will still appear on the target until a client-side patch is applied to correct this display issue.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Zealotry no longer consumes the Hand of Light proc effect.
  • Tower of Radiance no longer grants Holy Power from Holy Lights cast on a target buffed with Beacon of Light. It continues to work as the tooltip describes for Flash of Light and Divine Light. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.
  • Healing done by Beacon of Light is now properly affected by healing modifiers on targets which reduce healing done (i.e. Mortal Strike).
  • The healing done by Light of Dawn has been reduced by approximately 40%. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.

Dungeons & Raids

  • The Looking For Dungeon random bracket for Throne of the Tides and Blackrock Caverns has been changed from level 80-81 to 80-82, and the specific bracket has been changed from level 80-83 to 80-85.

Blackrock Caverns

  • Twilight Dragonkin Armorers in Throne of the Tides and Blackrock Caverns now always drop some sort of loot. Get your Shimmering Claws while they’re fresh!

Blackwing Descent

  • All four golems are now immune to Distract in the Omnotron Defense Council encounter.
  • Poison Bombs in the Golem Council encounter will now only attack and explode on targets they’re fixated on.
  • The gate beyond Magmaw and Omnotron should not close after the bosses are killed if a soft reset takes place.
  • The Orb of Culmination will now properly respawn after a soft reset takes place.


  • Ripsnarl’s Summon Vapor mechanic now ignores line of sight and correctly spawns a Vapor in regardless of where players are standing.
  • Glubtok can now be looted even if the party dies before he finishes his dramatic death sequence.

Grim Batol

  • Impaling Slam by Forgemaster Throngus now does much less damage, but is no longer mitigated by fire resistance.
  • Players can now zone into the dungeon while another player is in combat with a boss.

Halls of Origination

  • Brann now correctly begins his event for “Heart of the Matter” if the player is mounted when the quest is accepted.
  • There is now a teleportation device present at the front of the dungeon once Temple Guardian Anhuur has been defeated.

Throne of the Four Winds

  • You are now able to drink and eat after the party wipes. It’s a sad day, after all, when the dead can’t even enjoy delicious food and drink.
  • The Ravenous Creepers in the Conclave of Wind encounter now properly retarget players on the western platform when their aggro target moves to another platform. Even when no players are available to target on the platform the Creepers will retarget any new player who arrives on the platform.

The Vortex Pinnacle

  • Characters who become stuck in a Slipstream are now properly dropped after a period of time and brought back to the platform via the Fall Catcher.


  • Amulet of Dull Dreaming and Acorn of the Daughter Tree had duplicate stats. That’s no fun for anyone! Amulet of Dull Dreaming has a critical strike rating of 112 and a haste rating of 112. Acorn of the Daughter Tree has a mastery rating of 116 and a haste rating of 107.
  • Captured Lightning from The Vortex Pinnacle now correctly has Spirit instead of hit rating. The item tooltip may not properly update to reflect this change, but the appropriate stats should be applied to a character when the item is equipped.
  • Lifegiving Seeds can no longer be used in Battlegrounds.
  • Shroud of the Dead, purchased from the Ramkahen Quartermasters in Uldum, is no longer Bind-on-Equip.


  • The respawn rates for all Horde and Alliance Cooking daily quest objectives in Orgrimmar and Stormwind have been increased.
  • The Alchemy mount Vial of the Sands is no longer Bind-on-Pickup.
  • Corpses which have already been skinned should no longer sometimes remain, making players think they can still be skinned — players who are then left saddened by false hopes.
  • Players are no longer able to apply the Eternal Belt Buckle on belts higher than item level 300.
  • The droprate on the Precious Locket from Royal Monkfish in Stormwind waters for the Fishing daily quest “Big Gulp” has been increased.
  • Ethereal Ink sold by vendors was too expensive and now trades at a 1:1 ratio with Blackfallow Ink.
  • Obsidium Ore nodes now spawn more frequently in Deepholm.
  • Pristine Hides were too common and now have less of a chance to drop.
  • The gem cuts Timeless Nightstone, Jagged Jasper, and Solid Zephyrite can no longer create perfect versions of the cut.

Quests & Creatures Cataclysm Zones Deepholm

  • Players that are not on the quest “Wrath of the Fungalmancer”, and are out of combat at the same time another player begins the Fungalmancer event, will not be placed into combat with Fungal Horrors that spawn during the encounter. All Fungal Horrors despawn as soon as Fungalmancer Glop is defeated. In addition, at no time should Fungalmancer Glop path through walls or terrain. Norsala respawns moments after a player completes the encounter.
  • The quest “Wayward Child” can now be completed with Therazane regardless of the phase the player is in.
  • Twilight Soulreapers and Defaced Earthragers no longer give any experience or loot when killed.

Mount Hyjal

  • All players who receive the raid victory message while on the quest “Prepping the Soil” will also receive quest objective completion.
  • Lava Surgers were caught red-handed showing no loot. Showing no loot of an almost broken nature. This will not do. (They now drop loot and can be mined.)

Tol Barad Peninsula

  • Wandering Souls will now always drop a Cursed Femur for the quest “Salvaging the Remains”.
  • Darkwood Broodmothers and Darkwood Hatchlings were sharing spawn locations, sometimes preventing one of the creature types from spawning. This has been corrected.
  • The Magnatized Scrap Collector cannot be used outside the designated quest area.

Twilight Highlands

  • The cutscene for the quest “Enter the Dragon Queen” no longer breaks if someone skips the cutscene and more than one person is watching it.
  • The ever-sneaky Cayden Dunwald should now always get attacked during the escort quest “Once More Into The Fire”.
  • Baited Black Drakes were Deathwing wannabes and doing way too much damage with their fire breath. This damage has been reduced to ensure there is only one king of pain.
  • To address a phasing conflict, players cannot accept “Somethin’ For The Boys” until they’ve completed all three of the preceding quests, including “They Took Me Pants!”
  • Axebite Grunts now despawn whenever the siege tanks get healed and leave, or if they get destroyed. The Siege Tank Commanders are now flagged as immune creatures and no longer get stuck in combat, which prevented players from interacting with them for the quest “Siege Tank Rescue”. In addition, players can no longer attack Siege Tank Commanders.
  • Darunga’s respawn time for the quest “Doing It Like a Dunwald” has been reduced. In addition, the corpses of Darunga and Jaspertip Crystal-Gorgers should no longer linger around for an inordinate amount of time.
  • The Frothing Rage buff is now removed when players leave the zone.
  • The ogres in Glopgut’s Hollow now respawn at a higher rate than before.


  • Harrison Jones will now spawn at the exact same time as the Obsidian Colossus for the quest “Fortune and Glory”.
  • Engaging in PvP combat in Ramkahen now properly spawns guards.
  • Wearing associated costumes for the quest “Firing Squad” when the cutscene plays should no longer result in event issues.
  • Kill credit is now awarded to all party members for both the regular and daily versions of the quest “Fire from the Sky”. Missiles from other players are also visible to everyone now.
  • Elite Troopers were way too elite and had triple the armor they’re supposed to have. We’ve stripped them of some of their precious protection.
  • All party members are now receiving credit for motivating a Slacking Laborer for the quest “Make Yourself Useful”. This is 100% more useful.


  • The quest “Wake of Destruction” now only requires players to devour 10 naga.
  • Hallazeal the Ascended now despawns when a player leaves combat or logs out while being engaged with him.
  • At the conclusion of the final cutscene for “Defending the Rift”, the quest completion NPC is visible for both factions.
  • The Nespirah Fluid buff is now removed when players enter a dungeon, raid, or Battleground.
  • Quest credit is now shared between party members when killing quest creatures for “Wake of Destruction”.

Eastern Kingdoms Eastern Plaguelands

  • Players should no longer have issues using Rayne’s Seed in all three ziggurats for the quest “Amidst Death, Life”.
  • The Cape of Stranglethorn
  • The Ironjaw Humour that drops off Ironjaw Behemoth for the quest “Too Big for His Britches” can now be looted by multiple members of a party.


  • Goblin characters are now able to accept the quests “The Forsaken” and “Journey to Undercity”.
  • Northern Stranglethorn
  • When reputation with the Bloodsail Buccaneers is friendly, players can now accept the quest “Avast Ye, Admiral!” from Fleet Master Firallon.

Swamp of Sorrows

  • The objects Thousand-Thread-Count Fuse, Extra-Pure Blasting Powder, and Stack of Questionable Publications for the quest “In with a Bang” now respawn more quickly.

Kalimdor Southern Barrens

  • Silithid Swarmers no longer grant any experience or loot, and cannot be skinned when killed.

Stonetalon Mountains

  • The Stonetalon Mountains Quests achievement is now properly triggered after the 55th quest is completed.

Northrend Icecrown

  • Morbidus no longer provides any loot or experience.

My adventures in Cataclysm, with pictures :). Garrosh lore

Flight Trainer in Stormwind ( Crushridge US )

Another picture of the insane amount of people around the flight trainer.

Cataclysm 30 mins after launch decided to go to Hyjal

Alot of dead elementals in Hyjal , it was hard to find the quest giver 😛

Random Picture I took questing

Cool picture of Deepholm

Two Quest givers in Deepholm

My route

Click to enlarge

Mount Hyjal 80 – 82

Deepholm 82 – 83 1/2

Uldum 83 1/2 – 84 1/2

Twilight Highlands 84 1/2 – 85



The Story so far


Shattered Hopes

The Lich King’s reign of terror was over. As if to affirm that a bright future would soon dawn on Azeroth, other joyful events occurred across the world. Archdruid Malfurion Stormrage was at last freed from his imprisonment by the shadowy Emerald Nightmare through the efforts of his love, High Priestess Tyrande Whisperwind, and her allies. Elsewhere, after years in exile, the highly intelligent gnomes and the fearless Darkspear trolls made gains toward reclaiming their respective homes in Gnomeregan and on the Echo Isles.

Yet just as hope was beginning to surge among Azeroth’s races, tragedy struck. The world’s elemental spirits grew increasingly erratic, setting off a series of deadly natural disasters. Agents of the nefarious Twilight’s Hammer cult surfaced throughout Horde and Alliance cities, spreading word of the impending apocalypse. The world’s leaders scrambled to find a solution to Azeroth’s growing instability.

In the dwarven bastion of Ironforge, King Magni Bronzebeard undertook a mystic ritual to commune with the earth. The ceremony, however, had an unexpected effect: Magni was transformed into diamond and became fused to the depths of the mountain city itself. In the wake of his petrification, the Bronzebeard, Wildhammer, and Dark Iron clans agreed to rule over Ironforge via the Council of Three Hammers, but the city’s future remained uncertain.

Meanwhile, Thrall journeyed to his ancestors’ lands in Nagrand, hoping to glean insight from Outland’s elemental spirits as well as other respected shaman. In his absence, Thrall appointed Garrosh Hellscream, son of the legendary orc Grom, as acting Horde warchief. Garrosh’s brash demeanor inflamed relations between the Horde and the Alliance. A gruesome slaughter of druids in Ashenvale, which the Twilight’s Hammer had perpetrated to look like an act of the Horde, escalated tensions further and sowed mistrust among Garrosh’s own comrades.

In particular, Garrosh infuriated Cairne Bloodhoof, the wise tauren high chieftain. Believing that the new warchief would lead the Horde to ruin, Cairne challenged Garrosh to a duel of honor. Although the mighty tauren fought valiantly, no amount of strength could have led him to victory. The matriarch of the Grimtotem tauren tribe, Magatha, had poisoned Garrosh’s blade, unbeknownst to either of the duel’s combatants. Cairne became immobilized after he received a flesh wound during the battle, allowing the new warchief to land a killing blow.

Following the duel, Magatha’s agents seized the tauren capital of Thunder Bluff for the Grimtotem. The usurpers also intended to murder Cairne’s son, Baine, but the young tauren eluded his assassins and staged a counterattack. Ultimately, Baine and his forces reclaimed Thunder Bluff, expelling Magatha and her traitorous followers from tauren lands forever.

Unaware of these critical events, Thrall received an ominous warning in Nagrand from the Fury of Earth: the fear and turmoil of Azeroth’s elementals echoed the condition of Outland just before that world—then known as Draenor—had been ripped apart. Yet Thrall had little time to act on this unsettling revelation….

In a sudden upheaval eclipsing the world’s recent elemental unrest, Azeroth shattered. Violent quakes tore through the earth. Mountains of fire and magma burst from the ground. Colossal tidal waves obliterated coastlines and caused widespread flooding.

The Cataclysm had begun.


Heralds of Twilight

As the world’s races struggled for survival in the wake of the Cataclysm, details came to light concerning what—or who—had caused the disaster. Prior to the upheaval, the Fury of Earth had cryptically told Thrall that Azeroth’s instability had been caused by something good that had turned unnatural. Something that wished to inflict pain and suffering on the entire world.

The warning was in reference to an ancient being once known as Neltharion the Earth-Warder. Long ago, this Aspect of the black dragonflight had been granted dominion over Azeroth’s earthly expanses by the benevolent titans. Yet the incessant whisperings of the Old Gods had gradually driven Neltharion insane and caused him to abandon his sacred charge. He had later revealed his treachery during the War of the Ancients by turning an immensely powerful artifact—the Dragon Soul—against his allies, annihilating nearly all of the blue dragonflight. Forever after, Neltharion would answer to a new name: Deathwing.

Deathwing’s murderous aim had become the subjugation of the other dragonflights, a goal left unfulfilled decades ago when he was chased into hiding by the Dragon Aspects Alexstrasza, Ysera, Nozdormu, and Malygos. In Deathwing’s absence, agents of the black dragonflight continued one of his darkest schemes: creating a more powerful breed of dragon. The most promising of these vile experiments resulted in twilight dragons, malefic creatures that first appeared in the cursed and abandoned dwarven city of Grim Batol, and later within the hallowed Chamber of the Aspects.

During many of these developments, Deathwing remained hidden. Rumors regarding his death circulated, leading to the assumption that his malevolent influence on Azeroth was at an end. Such was not the case. In Deepholm, the domain of earth within the Elemental Plane, Deathwing nourished his hatred of Azeroth’s inhabitants, awaiting his moment to burst forth from his lair and reforge the world in flame. That fateful day—the Cataclysm—arrived shortly after Thrall’s return from Outland.

Deathwing’s violent return did much more than sunder the lands of Azeroth; it also ruptured the boundaries of the Elemental Plane. In the aftermath, chaotic elementals emerged into the world from within the Abyssal Maw, Deepholm, the Firelands, and the Skywall. Working with Deathwing, the Twilight’s Hammer cult and its twisted leader, Cho’gall, established footholds across the world with the aid of twilight dragons and enslaved elementals.

Thus far, many of Azeroth’s defenders have devoted themselves to combating the cult and allaying the elemental forces threatening to tear the world apart. Chief among these champions are the shaman of the Earthen Ring, including Thrall, Nobundo, and Muln Earthfury. Other Horde and Alliance heroes have also risen to the challenge, but their focus has been split due to skirmishes between the two factions.

Amid the turmoil, two other beleaguered groups are striving to overcome their own hurdles. The human kingdom of Gilneas, walled off from the rest of the world for years, has come under assault by Queen Sylvanas’s Forsaken. Aside from the undead, the kingdom is assailed by a debilitating curse that transforms its victims into feral wolf-beasts known as worgen. Meanwhile, a volcanic eruption on the tropical Isle of Kezan has ousted the Bilgewater Cartel and other goblins from their homes. Trade Prince Gallywix has capitalized on this moment of panic and swindled his fellow goblins out of their life savings—and their freedom—in exchange for transport off of Kezan.

Much like Gilneas and the Bilgewater Cartel, other kingdoms and factions the world over face their own trials, from internal political strife to the reappearance of ancient foes. Yet there is one inescapable truth that they all share: if Deathwing and his nihilistic servants are left unopposed, the Cataclysm will pale in comparison to the chaos that lies ahead


Posted by Blizzard on the official WoW Forums | Source |


New Battleground Brackets

The uneasy armistice between the Horde and Alliance is steadily cracking beneath the strain of Deathwing’s devastating return and the Shattering of Azeroth, heralding a new era of bloody conflict.

The clash between the factions has also never been so hotly contested: Battleground brackets now match up teams more evenly. The new brackets span five levels each, except the final bracket composed of level 85 players:

10-14 30-34 50-54 70-74
15-19 35-39 55-59 75-79
20-24 40-44 60-64 80-84
25-29 45-49 65-69 85

Fighters can also join the battle in Arathi Basin, Eye of the Storm, and Alterac Valley at an earlier level than ever before:

Level 10 – Arathi Basin and Warsong Gulch

Level 35 – Eye of the Storm

Level 45 – Alterac Valley

Level 65 – Strand of the Ancients

Level 75 – Isle of Conquest

Level 85 – Battle for Gilneas and Twin Peaks

These changes should offer players a more consistently competitive experience in the Battlegrounds as their characters level, as well as provide for more exciting PvP conflict than ever before. Are you eager to try 35-39 Eye of the Storm? How about 45-49 Alterac Valley? Perhaps you’d like to cut your teeth on a 10-14 Arathi Basin.

Let us know what you think in the comments!

Blizzard Product Slate “Leak” , New Blizzard MMO, Dungeon Level Changes

Source : Mmo-Gamesite , Mmo-Champion

A gamer, speaking on condition of anonymity, sent a Blizzard’s top priority working timetable that depicts Blizzard’s working plan in the next 4 years.

So far, Blizzard officials did not claim the ownership of this Blizzard Product Slate, but from the table above, we could conclude that Blizzard is ambitiously moving towards World of Warcraft: Cataclysm, WOW 4, WOW 5, Star Craft 2 and plus a new game called TITAN targeted for Q4 2014.




Blizzards new MMOFPS is TITAN

Yeah, that’s Blizzard’s new MMOFPS and I might have hinted at that in the past but I don’t have a lot of extra information about it and the release date is just an estimation. Don’t assume that it will be released by the end of 2013 based on that document, it would be very stupid.



Dungeon Level Changes

The Cataclysm has wrought changes to many facets of Azeroth and the dungeons found across the world are no exception. As many of the zones throughout the world now have new level ranges, the dungeons within their borders have been adjusted to match, and the items that drop within those dungeons have had their stats changed accordingly.

Here’s a list of all 1-60 dungeons and the level range at which each should be explored, followed by the minimum level required for entry in parentheses.

In order by minimum level to enter.

  • The Deadmines – Level Range: 15-21 (10)
  • Ragefire Chasm – Level Range: 15-21 (10)
  • Wailing Caverns – Level Range: 15-25 (10)
  • Shadowfang Keep – Level Range: 16-26 (11)
  • Stormwind Stockade – Level Range: 20-30 (15)
  • Blackfathom Deeps – Level Range: 20-30 (15)
  • Gnomeregan – Level Range: 24-34 (19)
  • The Scarlet Monastery – Graveyard – Level Range: 26-36 (21)
  • The Scarlet Monastery – Library – Level Range: 29-39 (21)
  • The Scarlet Monastery – Armory – Level Range: 32-42 (21)
  • The Scarlet Monastery – Cathedral – Level Range: 35-45 (21)
  • Razorfen Kraul – Level Range: 30-40 (25)
  • Maraudon – Purple Crystals – Level Range: 30-40 (25)
  • Maraudon – Orange Crystals – Level Range: 32-42 (25)
  • Maraudon – Pristine Waters – Level Range: 34-44 (25)
  • Uldaman – Level Range: 35-45 (30)
  • Dire Maul – East – Level Range: 36-46 (31)
  • Scholomance – Level Range: 38-48 (33)
  • Dire Maul – West – Level Range: 39-49 (34)
  • Razorfen Downs – Level Range: 40-50 (35)
  • Dire Maul – North – Level Range: 42-52 (37)
  • Stratholme – Main Gate – Level Range: 42-52 (37)
  • Zul’farrak – Level Range: 44-54 (39)
  • Stratholme – Service Entrance – Level Range: 46-56 (41)
  • Blackrock Depths – Prison – Level Range: 47-57 (42)
  • The Sunken Temple – Level Range: 50-60 (45)
  • Blackrock Depths – Upper City – Level Range: 51-61 (46)
  • Lower Blackrock Spire – Level Range: 55-65 (48)
  • Upper Blackrock Spire – Level Range: 55-65 (48)

Posted by Draxxarri ( Source )


The future is bright! We are expanding…

I started this blog as a mere hobby , but it has come apparent that as my blog expands I have to expand with it. I have to be generating new content more frequently to keep the viewers pleased. Well good news for you guys ( and gals ) is that I am in fact expanding. I am starting a youtube channel and I am going to be writing some profession, leveling, pvp, and dungeon guides. The future is bright and I hope you all the best in this anxious week ahead.

Thank you to everyone of you that has been coming on my blog everyday , I really appreciate it.